18 lines
349 B
C++
18 lines
349 B
C++
#pragma once
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#include "Tilemap.h"
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#include <vector>
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class World {
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public:
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World();
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World(unsigned int seed);
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void Init();
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Tilemap* GetMap(unsigned int level); // returns null if invalid level or if not initialized
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~World();
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private:
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int worldseed;
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std::vector<unsigned int> seeds;
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std::vector<Tilemap*> maps;
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};
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