dungeon/src
2017-09-23 22:06:36 +02:00
..
Actor.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Actor.h Rename a bunch of functions 2017-09-21 22:44:05 +02:00
App.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
App.h Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
AttackEnemyNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
AttackEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTree.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTree.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeNode.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
BehaviourTreeNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
Config.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
Config.h Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
eglew.h Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
ExploreNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
ExploreNode.h Initial commit 2017-09-17 14:45:57 +02:00
FieldOfView.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
FieldOfView.h Moved fov to its own class, removed it from Actor 2017-09-21 22:17:06 +02:00
FleeNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
FleeNode.h Initial commit 2017-09-17 14:45:57 +02:00
Gamestate.cpp Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
Gamestate.h Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
glew.c Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
glew.h Builds but opengl linking errors on windows 2017-09-17 15:59:32 +02:00
glxew.h Builds but opengl linking errors on windows 2017-09-17 15:59:32 +02:00
Goblin.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Goblin.h Initial commit 2017-09-17 14:45:57 +02:00
HealFriendNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
HealFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
Hero.cpp Make the hero controllable 2017-09-23 18:55:41 +02:00
Hero.h Initial commit 2017-09-17 14:45:57 +02:00
IfHealthBelow.cpp Initial commit 2017-09-17 14:45:57 +02:00
IfHealthBelow.h Initial commit 2017-09-17 14:45:57 +02:00
IfNotSeeEnemyNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
IfNotSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeEnemyNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
IfSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeFriendNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
IfSeeFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
imconfig.h Initial commit 2017-09-17 14:45:57 +02:00
imgui.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_demo.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_draw.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_impl_sdl_gl3.cpp Builds but opengl linking errors on windows 2017-09-17 15:59:32 +02:00
imgui_impl_sdl_gl3.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_internal.h Initial commit 2017-09-17 14:45:57 +02:00
Input.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
Input.h Rename a bunch of functions 2017-09-21 22:44:05 +02:00
Logger.h Initial commit 2017-09-17 14:45:57 +02:00
Main.cpp Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
Pathfinder.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
Pathfinder.h Initial commit 2017-09-17 14:45:57 +02:00
PlayState.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
PlayState.h Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
RangedAttackNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
RangedAttackNode.h Initial commit 2017-09-17 14:45:57 +02:00
Renderer.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
Renderer.h Rename a bunch of functions 2017-09-21 22:44:05 +02:00
RestNode.cpp Initial commit 2017-09-17 14:45:57 +02:00
RestNode.h Initial commit 2017-09-17 14:45:57 +02:00
Shaman.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Shaman.h Initial commit 2017-09-17 14:45:57 +02:00
stb_rect_pack.h Initial commit 2017-09-17 14:45:57 +02:00
stb_textedit.h Initial commit 2017-09-17 14:45:57 +02:00
stb_truetype.h Initial commit 2017-09-17 14:45:57 +02:00
Tilemap.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Tilemap.h Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Tileset.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Tileset.h Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
vec2i.h Initial commit 2017-09-17 14:45:57 +02:00
WanderNode.cpp Rename a bunch of functions 2017-09-21 22:44:05 +02:00
WanderNode.h Initial commit 2017-09-17 14:45:57 +02:00
wglew.h Builds but opengl linking errors on windows 2017-09-17 15:59:32 +02:00
World.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
World.h Initial commit 2017-09-17 14:45:57 +02:00