31 lines
768 B
C++
31 lines
768 B
C++
#include "IfSeeFriendNode.h"
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#include "BehaviourTree.h"
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#include "Actor.h"
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#include "Tilemap.h"
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IfSeeFriendNode::IfSeeFriendNode(BehaviourTreeNode* parent) : BehaviourTreeNode(parent) {}
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IfSeeFriendNode::~IfSeeFriendNode() {}
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BehaviourTreeStatus IfSeeFriendNode::tick(BTTick * tick) {
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if (children.size() <= 0) {
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return BT_ERROR;
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}
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bool ishero = tick->target->isTypeOf(ACT_HERO);
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auto actors = tick->target->map->GetActorList();
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for (auto actor : *actors) {
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if (actor == tick->target) continue;
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if (actor->isTypeOf(ACT_HERO) == ishero) {
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vec2i pos = actor->getPosition();
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if (tick->target->CanSee(pos.x, pos.y)) {
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return children[0]->execute(tick);
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}
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}
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}
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return BT_FAILED;
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}
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