dungeon/src/Tilemap.cpp

181 lines
3.9 KiB
C++

#include "Tilemap.h"
#include "vec2i.h"
#include "Actor.h"
#include "Renderer.h"
#include "Tileset.h"
#include "FieldOfView.h"
#include <SDL.h>
int Tilemap::GetIndex(int x, int y)
{
return y * width + x;
}
Tilemap::Tilemap(int width, int height)
{
this->width = width;
this->height = height;
tilemap = new unsigned int[width*height]{0};
}
Tilemap::~Tilemap()
{
delete tilemap;
for (auto var : entities) {
delete var;
}
}
int Tilemap::GetWidth()
{
return width;
}
int Tilemap::GetHeight()
{
return height;
}
bool Tilemap::IsInsideBounds(int x, int y)
{
return x >= 0 && x < width && y >= 0 && y < height;
}
std::vector<vec2i> Tilemap::getNeighbours(int x, int y, int range)
{
std::vector<vec2i> neigh;
if (range == 0)
{
neigh.emplace_back(x,y);
return neigh;
}
for (int dx = -range; dx <= range; dx++)
{
for (int dy = -range; dy <= range; dy++)
{
if ((dx != 0 || dy != 0) && IsInsideBounds(x + dx, y + dy))
{
neigh.emplace_back(x+dx,y+dy);
}
}
}
return neigh;
}
void Tilemap::set_tile(int x, int y, unsigned int tile)
{
if (IsInsideBounds(x, y))
{
tilemap[GetIndex(x, y)] = tile;
}
}
int Tilemap::GetTile(int x, int y)
{
if (IsInsideBounds(x, y))
{
return tilemap[GetIndex(x, y)];
}
return -1;
}
bool Tilemap::IsBlocked(int x, int y)
{
if (IsInsideBounds(x, y))
{
if (tilemap[GetIndex(x,y)] == '#') { // TODO: Replace hardcoded tiles
return true;
}
for (Entity* var : entities) {
vec2i pos = var->get_position();
if (var->has_collision() && pos == vec2i(x, y))
return true;
}
return false;
}
return true;
}
void Tilemap::add_entity(Entity *actor) {
for (Entity* var : entities) {
if (var == actor) {
return;
}
}
entities.push_back(actor);
}
void Tilemap::remove_entity(Entity * actor) {
for (auto it = entities.begin(); it != entities.end(); it++) {
if ((*it) == actor) {
entities.erase(it);
return;
}
}
}
Entity * Tilemap::get_entity(int x, int y, EntityTypes type) {
vec2i pos = { x,y };
for (Entity* ent : entities) {
if (ent->entity_type() == type) {
vec2i apos = ent->get_position();
if (apos == pos) {
return ent;
}
}
}
return nullptr;
}
std::vector<Entity*> Tilemap::get_entities(int x, int y, int range, EntityTypes type) {
std::vector<Entity*> found;
std::vector<vec2i> neigh = getNeighbours(x, y, range);
for (Entity* ent : entities) {
for (vec2i pos : neigh) {
if (ent->entity_type() == type) {
vec2i apos = ent->get_position();
if (apos == pos) {
found.emplace_back(ent);
break;
}
}
}
}
return found;
}
std::vector<Entity*>* Tilemap::get_entity_list() {
return &entities;
}
void Tilemap::draw(Renderer *renderer, Tileset* tileset, int x, int y, int tx, int ty, int tw, int th, FieldOfView* view) {
int w = tileset->get_tile_width();
int h = tileset->get_tile_height();
for (int ix = 0; ix < tw; ix++) {
for (int iy = 0; iy < th; iy++) {
int ax = tx + ix;
int ay = ty + iy;
if (IsInsideBounds(ax, ay)) {
if (view == nullptr || view->has_seen({ax, ay})) {
renderer->set_color(1, 1, 1, 1);
renderer->draw_sprite(tileset->get_sprite(GetTile(ax, ay)), x + ix * w, y + iy * h);
if (view != nullptr && !view->can_see({ax, ay})) {
renderer->set_color(0, 0, 0, .6f);
renderer->draw_sprite(tileset->get_sprite(219), x + ix * w, y + iy * h);
}
}
}
}
}
}
void Tilemap::debug_print() {
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
printf("\t%d", GetTile(x, y));
}
printf("\n");
}
}