26 lines
481 B
C++
26 lines
481 B
C++
//
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// Created by Adrian on 2017-09-19.
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//
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#ifndef DUNGEON_GAMESTATE_H
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#define DUNGEON_GAMESTATE_H
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class App;
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struct InputEvent;
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class Gamestate {
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protected:
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App* app;
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public:
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//virtual ~Gamestate() {};
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void init(App* app);
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virtual void load() = 0;
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virtual Gamestate* update(double delta) = 0;
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virtual void draw(double delta) = 0;
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virtual void quit() = 0;
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virtual void inputevent(InputEvent* event) = 0;
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};
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#endif //DUNGEON_GAMESTATE_H
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