dungeon/src
2018-01-17 10:17:07 +01:00
..
Actor.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Actor.h Too much stuff once again 2018-01-09 21:59:05 +01:00
App.cpp Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again 2017-12-27 21:54:11 +01:00
App.h Add git version/tag/commit to window title 2017-11-16 20:53:33 +01:00
AttackEnemyNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
AttackEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTree.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
BehaviourTree.h Too much stuff once again 2018-01-09 21:59:05 +01:00
BehaviourTreeMemSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeNode.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
BehaviourTreeNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
Color.h Too much stuff 2017-10-18 12:25:25 +02:00
Entity.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Entity.h Too much stuff once again 2018-01-09 21:59:05 +01:00
ExploreNode.cpp Cleanup 2017-12-27 17:50:44 +01:00
ExploreNode.h Initial commit 2017-09-17 14:45:57 +02:00
FieldOfView.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
FieldOfView.h Too much stuff once again 2018-01-09 21:59:05 +01:00
FleeNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
FleeNode.h Initial commit 2017-09-17 14:45:57 +02:00
Gamestate.cpp Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
Gamestate.h mapgen wip 2017-12-27 12:43:38 +01:00
Goblin.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Goblin.h Too much stuff once again 2018-01-09 21:59:05 +01:00
HealFriendNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
HealFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
Hero.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Hero.h Too much stuff once again 2018-01-09 21:59:05 +01:00
IfHealthBelow.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfHealthBelow.h Initial commit 2017-09-17 14:45:57 +02:00
IfNotSeeEnemyNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
IfNotSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeEnemyNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
IfSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeFriendNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
IfSeeFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
imconfig.h Plenty of minor stuff 2017-09-24 00:15:28 +02:00
imgui.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_demo.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_draw.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_impl_sdl_gl3.cpp Fix cmake things... Works on linux again. 2017-12-28 10:01:38 +01:00
imgui_impl_sdl_gl3.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_internal.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_user.cpp Plenty of minor stuff 2017-09-24 00:15:28 +02:00
imgui_user.h Plenty of minor stuff 2017-09-24 00:15:28 +02:00
Input.cpp Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again 2017-12-27 21:54:11 +01:00
Input.h Cleanup 2017-12-27 17:50:44 +01:00
Logger.h Initial commit 2017-09-17 14:45:57 +02:00
Main.cpp Fix cmake things... Works on linux again. 2017-12-28 10:01:38 +01:00
Mapgen.cpp Minor tweaks 2018-01-17 10:17:07 +01:00
Mapgen.h Too much stuff once again 2018-01-09 21:59:05 +01:00
Pathfinder.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Pathfinder.h Too much stuff once again 2018-01-09 21:59:05 +01:00
PlayState.cpp Minor tweaks 2018-01-17 10:17:07 +01:00
PlayState.h Rename Tileset to SpriteAtlas 2017-12-31 21:51:57 +01:00
RangedAttackNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
RangedAttackNode.h Initial commit 2017-09-17 14:45:57 +02:00
Renderer.cpp Refactorings, only update a single actor per turn, support multiple player-controlled actors 2017-12-30 20:15:39 +01:00
Renderer.h Add background color uniform, remove current color state 2017-12-30 13:40:09 +01:00
RestNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
RestNode.h Initial commit 2017-09-17 14:45:57 +02:00
Rng.cpp Refactorings, only update a single actor per turn, support multiple player-controlled actors 2017-12-30 20:15:39 +01:00
Rng.h Refactorings, only update a single actor per turn, support multiple player-controlled actors 2017-12-30 20:15:39 +01:00
Shader.cpp blargh 2018-01-10 09:53:40 +01:00
Shader.h blargh 2018-01-10 09:53:40 +01:00
Shaman.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
Shaman.h Too much stuff once again 2018-01-09 21:59:05 +01:00
SpriteAtlas.cpp Rename Tileset to SpriteAtlas 2017-12-31 21:51:57 +01:00
SpriteAtlas.h Rename Tileset to SpriteAtlas 2017-12-31 21:51:57 +01:00
Stats.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
stb_rect_pack.h Initial commit 2017-09-17 14:45:57 +02:00
stb_textedit.h Initial commit 2017-09-17 14:45:57 +02:00
stb_truetype.h Initial commit 2017-09-17 14:45:57 +02:00
Tilemap.cpp Minor tweaks 2018-01-17 10:17:07 +01:00
Tilemap.h Too much stuff once again 2018-01-09 21:59:05 +01:00
TileSet.cpp Minor tweaks 2018-01-17 10:17:07 +01:00
TileSet.h Too much stuff once again 2018-01-09 21:59:05 +01:00
vec2i.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
WanderNode.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
WanderNode.h Initial commit 2017-09-17 14:45:57 +02:00
World.cpp Too much stuff once again 2018-01-09 21:59:05 +01:00
World.h Initial commit 2017-09-17 14:45:57 +02:00