dungeon/libs/kaguya-1.3.2/include/kaguya/detail/lua_function_def.hpp
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00

296 lines
10 KiB
C++

// Copyright satoren
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include <vector>
#include <map>
#include <cassert>
#include <algorithm>
#include <ostream>
#include "kaguya/config.hpp"
#include "kaguya/error_handler.hpp"
#include "kaguya/type.hpp"
#include "kaguya/utility.hpp"
namespace kaguya {
class LuaTable;
class LuaFunction;
class FunctionResults;
/**
* status of coroutine
*/
enum coroutine_status {
COSTAT_RUNNING, //!< coroutine is running
COSTAT_SUSPENDED, //!< coroutine is suspended
COSTAT_NORMAL, //!<
COSTAT_DEAD //!< coroutine is dead
};
namespace detail {
class FunctionResultProxy {
public:
template <typename RetType>
static RetType ReturnValue(lua_State *state, int restatus, int retindex,
types::typetag<RetType> tag);
static FunctionResults ReturnValue(lua_State *state, int restatus,
int retindex,
types::typetag<FunctionResults> tag);
static void ReturnValue(lua_State *state, int restatus, int retindex,
types::typetag<void> tag);
};
template <typename Derived> class LuaFunctionImpl {
private:
lua_State *state_() const {
return static_cast<const Derived *>(this)->state();
}
int pushStackIndex_(lua_State *state) const {
return static_cast<const Derived *>(this)->pushStackIndex(state);
}
int push_(lua_State *state) const {
return static_cast<const Derived *>(this)->push(state);
}
public:
/**
* set function environment table
*/
bool setFunctionEnv(const LuaTable &env);
/**
* set function environment to new table
*/
bool setFunctionEnv(NewTable env);
/**
* get function environment table
*/
LuaTable getFunctionEnv() const;
#if KAGUYA_USE_CPP11
template <class Result, class... Args> Result call(Args &&... args) {
lua_State *state = state_();
if (!state) {
except::typeMismatchError(state, "nil");
return Result();
}
int argstart = lua_gettop(state) + 1;
push_(state);
int argnum = util::push_args(state, std::forward<Args>(args)...);
int result = lua_pcall_wrap(state, argnum, LUA_MULTRET);
except::checkErrorAndThrow(result, state);
return detail::FunctionResultProxy::ReturnValue(state, result, argstart,
types::typetag<Result>());
}
template <class... Args> FunctionResults operator()(Args &&... args);
#else
#define KAGUYA_CALL_DEF(N) \
template <class Result KAGUYA_PP_TEMPLATE_DEF_REPEAT_CONCAT(N)> \
Result call(KAGUYA_PP_ARG_CR_DEF_REPEAT(N)) { \
lua_State *state = state_(); \
if (!state) { \
except::typeMismatchError(state, "attempt to call nil value"); \
return Result(); \
} \
int argstart = lua_gettop(state) + 1; \
push_(state); \
int argnum = util::push_args(state KAGUYA_PP_ARG_REPEAT_CONCAT(N)); \
int result = lua_pcall_wrap(state, argnum, LUA_MULTRET); \
except::checkErrorAndThrow(result, state); \
return detail::FunctionResultProxy::ReturnValue(state, result, argstart, \
types::typetag<Result>()); \
}
KAGUYA_CALL_DEF(0)
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_CALL_DEF)
#undef KAGUYA_RESUME_DEF
inline FunctionResults operator()();
#define KAGUYA_OP_FN_DEF(N) \
template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> \
inline FunctionResults operator()(KAGUYA_PP_ARG_CR_DEF_REPEAT(N));
#define KAGUYA_FUNCTION_ARGS_DEF(N)
#define KAGUYA_CALL_ARGS(N) KAGUYA_PP_ARG_REPEAT(N)
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_OP_FN_DEF)
#undef KAGUYA_OP_FN_DEF
#undef KAGUYA_CALL_ARGS
#undef KAGUYA_FUNCTION_ARGS_DEF
#undef KAGUYA_CALL_DEF
#endif
};
template <typename Derived> class LuaThreadImpl {
private:
lua_State *state_() const {
return static_cast<const Derived *>(this)->state();
}
int pushStackIndex_(lua_State *state) const {
return static_cast<const Derived *>(this)->pushStackIndex(state);
}
public:
#if KAGUYA_USE_CPP11
template <class Result, class... Args> Result resume(Args &&... args) {
lua_State *state = state_();
if (!state) {
except::typeMismatchError(state, "attempt to call nil value");
return Result();
}
util::ScopedSavedStack save(state);
int corStackIndex = pushStackIndex_(state);
lua_State *thread = lua_tothread(state, corStackIndex);
if (!thread) {
except::typeMismatchError(state, "not thread");
return Result();
}
int argstart = 1; // exist function in stack at first resume.
if (lua_status(thread) == LUA_YIELD) {
argstart = 0;
}
util::push_args(thread, std::forward<Args>(args)...);
int argnum = lua_gettop(thread) - argstart;
if (argnum < 0) {
argnum = 0;
}
int result = lua_resume(thread, state, argnum);
except::checkErrorAndThrow(result, thread);
return detail::FunctionResultProxy::ReturnValue(thread, result, 1,
types::typetag<Result>());
}
template <class... Args> FunctionResults operator()(Args &&... args);
#else
#define KAGUYA_RESUME_DEF(N) \
template <class Result KAGUYA_PP_TEMPLATE_DEF_REPEAT_CONCAT(N)> \
Result resume(KAGUYA_PP_ARG_CR_DEF_REPEAT(N)) { \
lua_State *state = state_(); \
if (!state) { \
except::typeMismatchError(state, "attempt to call nil value"); \
return Result(); \
} \
util::ScopedSavedStack save(state); \
int corStackIndex = pushStackIndex_(state); \
lua_State *thread = lua_tothread(state, corStackIndex); \
if (!thread) { \
except::typeMismatchError(state, "not thread"); \
return Result(); \
} \
int argstart = 1; \
if (lua_status(thread) == LUA_YIELD) { \
argstart = 0; \
} \
util::push_args(thread KAGUYA_PP_ARG_REPEAT_CONCAT(N)); \
int argnum = lua_gettop(thread) - argstart; \
if (argnum < 0) { \
argnum = 0; \
} \
int result = lua_resume(thread, state, argnum); \
except::checkErrorAndThrow(result, thread); \
return detail::FunctionResultProxy::ReturnValue(thread, result, 1, \
types::typetag<Result>()); \
}
KAGUYA_RESUME_DEF(0)
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_RESUME_DEF)
#undef KAGUYA_RESUME_DEF
inline FunctionResults operator()();
#define KAGUYA_OP_FN_DEF(N) \
template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> \
inline FunctionResults operator()(KAGUYA_PP_ARG_CR_DEF_REPEAT(N));
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_OP_FN_DEF)
#undef KAGUYA_OP_FN_DEF
#endif
//!
//! @return state status
//!
int threadStatus() const {
lua_State *state = state_();
if (!state) {
except::typeMismatchError(state, "attempt to call nil value");
return LUA_ERRRUN;
}
util::ScopedSavedStack save(state);
int corStackIndex = pushStackIndex_(state);
lua_State *thread = lua_tothread(state, corStackIndex);
if (!thread) {
except::typeMismatchError(state, "not thread");
return LUA_ERRRUN;
}
return lua_status(thread);
}
//! deprecate
int thread_status() const { return threadStatus(); }
//!
//! @return coroutine status
//!
coroutine_status costatus(lua_State *l = 0) const {
lua_State *state = state_();
if (!state) {
return COSTAT_DEAD;
}
util::ScopedSavedStack save(state);
int corStackIndex = pushStackIndex_(state);
lua_State *thread = lua_tothread(state, corStackIndex);
if (!thread) {
except::typeMismatchError(state, "not thread");
return COSTAT_DEAD;
} else if (thread == l) {
return COSTAT_RUNNING;
} else {
switch (lua_status(thread)) {
case LUA_YIELD:
return COSTAT_SUSPENDED;
case 0: // LUA_OK
{
if (lua_gettop(thread) == 0) {
return COSTAT_DEAD;
} else {
return COSTAT_SUSPENDED;
}
}
default:
break;
}
}
return COSTAT_DEAD;
}
//!
//! @return if coroutine status is dead, return true. Otherwise return false
//!
bool isThreadDead() const { return costatus() == COSTAT_DEAD; }
/// @brief set function for thread running.
void setFunction(const LuaFunction &f);
/// @brief get lua thread
lua_State *getthread() {
lua_State *state = state_();
util::ScopedSavedStack save(state);
int corStackIndex = pushStackIndex_(state);
return lua_tothread(state, corStackIndex);
}
};
}
}