dungeon/libs/kaguya-1.3.2/include/kaguya/detail/lua_variant_def.hpp
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00

105 lines
3.4 KiB
C++

// Copyright satoren
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include "kaguya/detail/lua_function_def.hpp"
#include "kaguya/detail/lua_table_def.hpp"
namespace kaguya {
class LuaRef;
class LuaTable;
template <typename KEY> class TableKeyReferenceProxy;
class MemberFunctionBinder;
namespace detail {
template <typename Derived>
class LuaVariantImpl : public LuaTableImpl<Derived>,
public LuaTableOrUserDataImpl<Derived>,
public detail::LuaFunctionImpl<Derived>,
public detail::LuaThreadImpl<Derived>,
public LuaBasicTypeFunctions<Derived> {
private:
lua_State *state_() const {
return static_cast<const Derived *>(this)->state();
}
int pushStackIndex_(lua_State *state) const {
return static_cast<const Derived *>(this)->pushStackIndex(state);
}
public:
using LuaBasicTypeFunctions<Derived>::type;
using LuaBasicTypeFunctions<Derived>::typeName;
/// @brief deprecated, use isType instead.
template <typename T> bool typeTest() const { return isType<T>(); }
/// @brief deprecated, use isConvertible instead.
template <typename T> bool weakTypeTest() const { return isConvertible<T>(); }
/// @brief is type test
template <typename T> bool isType() const {
lua_State *state = state_();
util::ScopedSavedStack save(state);
return lua_type_traits<T>::strictCheckType(state, pushStackIndex_(state));
}
template <typename T> bool isConvertible() const {
lua_State *state = state_();
util::ScopedSavedStack save(state);
return lua_type_traits<T>::checkType(state, pushStackIndex_(state));
}
template <typename T> typename lua_type_traits<T>::get_type get() const {
lua_State *state = state_();
util::ScopedSavedStack save(state);
return lua_type_traits<T>::get(state, state ? pushStackIndex_(state) : 0);
}
template <typename T, typename U>
typename lua_type_traits<T>::get_type value_or(U v) const {
lua_State *state = state_();
util::ScopedSavedStack save(state);
return lua_type_traits<optional<T> >::get(
state, state ? pushStackIndex_(state) : 0)
.value_or(v);
}
// deprecated. use get<kaguya::optional<T> >() instead;
template <typename T>
typename lua_type_traits<T>::get_type
get(bool &was_valid, bool allow_convertible = true) const {
lua_State *state = state_();
util::ScopedSavedStack save(state);
int stackindex = pushStackIndex_(state);
if (allow_convertible) {
was_valid = lua_type_traits<T>::checkType(state, stackindex);
} else {
was_valid = lua_type_traits<T>::strictCheckType(state, stackindex);
}
if (was_valid) {
return lua_type_traits<T>::get(state, stackindex);
} else {
return T();
}
}
template <typename T> operator T() const { return get<T>(); }
#if KAGUYA_USE_CPP11
template <class... Args> FunctionResults operator()(Args &&... args);
#else
inline FunctionResults operator()();
#define KAGUYA_OP_FN_DEF(N) \
template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> \
inline FunctionResults operator()(KAGUYA_PP_ARG_CR_DEF_REPEAT(N));
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_OP_FN_DEF)
#undef KAGUYA_OP_FN_DEF
#endif
};
}
}