Adrian Hedqvist
ec131d8bda
* Implemented lua using kaguya, only for config files for now * Moved color struct to its own header * statically link glew instead of including the source in the project * Other stuff that I don't remember
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
// Copyright satoren
|
|
// Distributed under the Boost Software License, Version 1.0. (See
|
|
// accompanying file LICENSE_1_0.txt or copy at
|
|
// http://www.boost.org/LICENSE_1_0.txt)
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include "kaguya/config.hpp"
|
|
#include "kaguya/type.hpp"
|
|
|
|
namespace kaguya {
|
|
inline const char *get_error_message(lua_State *state) {
|
|
if (lua_type(state, -1) == LUA_TSTRING) {
|
|
const char *message = lua_tostring(state, -1);
|
|
return message ? message : "unknown error";
|
|
} else {
|
|
return "unknown error";
|
|
}
|
|
}
|
|
inline int lua_pcall_wrap(lua_State *state, int argnum, int retnum) {
|
|
int result = lua_pcall(state, argnum, retnum, 0);
|
|
return result;
|
|
}
|
|
|
|
struct ErrorHandler {
|
|
typedef standard::function<void(int, const char *)> function_type;
|
|
|
|
static bool handle(const char *message, lua_State *state) {
|
|
function_type handler = getHandler(state);
|
|
if (handler) {
|
|
handler(0, message);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
static bool handle(int status_code, const char *message, lua_State *state) {
|
|
function_type handler = getHandler(state);
|
|
if (handler) {
|
|
handler(status_code, message);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
static bool handle(int status_code, lua_State *state) {
|
|
function_type handler = getHandler(state);
|
|
if (handler) {
|
|
handler(status_code, get_error_message(state));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static function_type getHandler(lua_State *state) {
|
|
function_type *funptr = getFunctionPointer(state);
|
|
if (funptr) {
|
|
return *funptr;
|
|
}
|
|
return function_type();
|
|
}
|
|
|
|
static void unregisterHandler(lua_State *state) {
|
|
if (state) {
|
|
function_type *funptr = getFunctionPointer(state);
|
|
if (funptr) {
|
|
*funptr = function_type();
|
|
}
|
|
}
|
|
}
|
|
static void registerHandler(lua_State *state, function_type f) {
|
|
if (state) {
|
|
function_type *funptr = getFunctionPointer(state);
|
|
if (!funptr) {
|
|
util::ScopedSavedStack save(state);
|
|
lua_pushlightuserdata(state, handlerRegistryKey());
|
|
void *ptr = lua_newuserdata(
|
|
state, sizeof(function_type)); // dummy data for gc call
|
|
funptr = new (ptr) function_type();
|
|
|
|
// create function_type metatable
|
|
lua_newtable(state);
|
|
lua_pushcclosure(state, &error_handler_cleanner, 0);
|
|
lua_setfield(state, -2, "__gc");
|
|
lua_pushvalue(state, -1);
|
|
lua_setfield(state, -1, "__index");
|
|
lua_setmetatable(state, -2);
|
|
|
|
lua_rawset(state, LUA_REGISTRYINDEX);
|
|
}
|
|
*funptr = f;
|
|
}
|
|
}
|
|
|
|
static void throwDefaultError(int status, const char *message = 0) {
|
|
switch (status) {
|
|
case LUA_ERRSYNTAX:
|
|
throw LuaSyntaxError(status, message ? std::string(message)
|
|
: "unknown syntax error");
|
|
case LUA_ERRRUN:
|
|
throw LuaRuntimeError(status, message ? std::string(message)
|
|
: "unknown runtime error");
|
|
case LUA_ERRMEM:
|
|
throw LuaMemoryError(status, message ? std::string(message)
|
|
: "lua memory allocation error");
|
|
case LUA_ERRERR:
|
|
throw LuaErrorRunningError(status, message
|
|
? std::string(message)
|
|
: "unknown error running error");
|
|
#if LUA_VERSION_NUM >= 502
|
|
case LUA_ERRGCMM:
|
|
throw LuaGCError(status,
|
|
message ? std::string(message) : "unknown gc error");
|
|
#endif
|
|
default:
|
|
throw LuaUnknownError(status, message ? std::string(message)
|
|
: "lua unknown error");
|
|
}
|
|
}
|
|
|
|
private:
|
|
static void *handlerRegistryKey() {
|
|
static void *key;
|
|
return key;
|
|
}
|
|
static function_type *getFunctionPointer(lua_State *state) {
|
|
if (state) {
|
|
util::ScopedSavedStack save(state);
|
|
lua_pushlightuserdata(state, handlerRegistryKey());
|
|
lua_rawget(state, LUA_REGISTRYINDEX);
|
|
function_type *ptr = (function_type *)lua_touserdata(state, -1);
|
|
return ptr;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ErrorHandler() {}
|
|
|
|
ErrorHandler(const ErrorHandler &);
|
|
ErrorHandler &operator=(const ErrorHandler &);
|
|
|
|
static int error_handler_cleanner(lua_State *state) {
|
|
function_type *ptr = (function_type *)lua_touserdata(state, 1);
|
|
ptr->~function_type();
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
namespace except {
|
|
inline void OtherError(lua_State *state, const std::string &message) {
|
|
if (ErrorHandler::handle(message.c_str(), state)) {
|
|
return;
|
|
}
|
|
}
|
|
inline void typeMismatchError(lua_State *state, const std::string &message) {
|
|
if (ErrorHandler::handle(message.c_str(), state)) {
|
|
return;
|
|
}
|
|
}
|
|
inline void memoryError(lua_State *state, const char *message) {
|
|
if (ErrorHandler::handle(message, state)) {
|
|
return;
|
|
}
|
|
}
|
|
inline bool checkErrorAndThrow(int status, lua_State *state) {
|
|
if (status != 0 && status != LUA_YIELD) {
|
|
ErrorHandler::handle(status, state);
|
|
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|