Adrian Hedqvist
ec131d8bda
* Implemented lua using kaguya, only for config files for now * Moved color struct to its own header * statically link glew instead of including the source in the project * Other stuff that I don't remember
466 lines
14 KiB
C++
466 lines
14 KiB
C++
// Copyright satoren
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include <vector>
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#include <map>
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#include <algorithm>
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#include "kaguya/config.hpp"
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#include "kaguya/error_handler.hpp"
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#include "kaguya/type.hpp"
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#include "kaguya/utility.hpp"
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namespace kaguya {
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class LuaRef;
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class LuaStackRef;
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class LuaTable;
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template <typename KEY> class TableKeyReferenceProxy;
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class MemberFunctionBinder;
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namespace detail {
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struct table_proxy {
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#if KAGUYA_USE_CPP11
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template <typename V, typename KEY>
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static void set(lua_State *state, int table_index, KEY &&key, V &&value) {
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util::one_push(state, std::forward<KEY>(key));
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util::one_push(state, std::forward<V>(value));
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lua_settable(state, table_index);
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}
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template <typename V>
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static void set(lua_State *state, int table_index, const char *key,
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V &&value) {
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util::one_push(state, std::forward<V>(value));
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lua_setfield(state, table_index, key);
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}
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template <typename V>
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static void set(lua_State *state, int table_index, const std::string &key,
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V &&value) {
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set(state, table_index, key.c_str(), std::forward<V>(value));
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}
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template <typename V>
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static void set(lua_State *state, int table_index, luaInt key, V &&value) {
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util::one_push(state, std::forward<V>(value));
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lua_seti(state, table_index, key);
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}
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template <typename V, typename KEY>
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static void rawset(lua_State *state, int table_index, KEY &&key, V &&value) {
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util::one_push(state, std::forward<KEY>(key));
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util::one_push(state, std::forward<V>(value));
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lua_rawset(state, table_index);
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}
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template <typename V>
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static void rawset(lua_State *state, int table_index, luaInt key, V &&value) {
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util::one_push(state, std::forward<V>(value));
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lua_rawseti(state, table_index, key);
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}
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#else
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template <typename V, typename KEY>
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static void set(lua_State *state, int table_index, const KEY &key,
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const V &value) {
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util::one_push(state, key);
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util::one_push(state, value);
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lua_settable(state, table_index);
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}
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template <typename V>
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static void set(lua_State *state, int table_index, const char *key,
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const V &value) {
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util::one_push(state, value);
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lua_setfield(state, table_index, key);
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}
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template <typename V>
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static void set(lua_State *state, int table_index, const std::string &key,
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const V &value) {
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util::one_push(state, value);
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lua_setfield(state, table_index, key.c_str());
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}
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template <typename V>
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static void set(lua_State *state, int table_index, luaInt key,
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const V &value) {
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util::one_push(state, value);
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lua_seti(state, table_index, key);
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}
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template <typename V, typename KEY>
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static void rawset(lua_State *state, int table_index, const KEY &key,
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const V &value) {
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util::one_push(state, key);
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util::one_push(state, value);
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lua_rawset(state, table_index);
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}
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template <typename V>
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static void rawset(lua_State *state, int table_index, luaInt key,
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const V &value) {
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util::one_push(state, value);
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lua_rawseti(state, table_index, key);
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}
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#endif
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#if KAGUYA_USE_CPP11
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template <typename KEY>
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static void get(lua_State *state, int table_index, KEY &&key) {
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util::one_push(state, std::forward<KEY>(key));
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lua_gettable(state, table_index);
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}
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#endif
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template <typename KEY>
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static void get(lua_State *state, int table_index, const KEY &key) {
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util::one_push(state, key);
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lua_gettable(state, table_index);
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}
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static void get(lua_State *state, int table_index, const char *key) {
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lua_getfield(state, table_index, key);
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}
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static void get(lua_State *state, int table_index, const std::string &key) {
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lua_getfield(state, table_index, key.c_str());
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}
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static void get(lua_State *state, int table_index, luaInt key) {
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lua_geti(state, table_index, key);
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}
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#if KAGUYA_USE_CPP11
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template <typename KEY>
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static void rawget(lua_State *state, int table_index, KEY &&key) {
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util::one_push(state, std::forward<KEY>(key));
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lua_rawget(state, table_index);
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}
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#endif
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template <typename KEY>
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static void rawget(lua_State *state, int table_index, const KEY &key) {
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util::one_push(state, key);
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lua_rawget(state, table_index);
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}
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static void rawget(lua_State *state, int table_index, luaInt key) {
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lua_rawgeti(state, table_index, key);
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}
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};
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template <typename Derived> class LuaTableOrUserDataImpl {
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private:
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lua_State *state_() const {
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return static_cast<const Derived *>(this)->state();
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}
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int pushStackIndex_(lua_State *state) const {
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return static_cast<const Derived *>(this)->pushStackIndex(state);
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}
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int push_(lua_State *state) const {
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return static_cast<const Derived *>(this)->push(state);
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}
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public:
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/// @brief set metatable
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/// @param table metatable
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bool setMetatable(const LuaTable &table);
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/// @brief get metatable
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LuaTable getMetatable() const;
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/// @brief table->*"function_name"() in c++ and table:function_name(); in lua
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/// is same
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/// @param function_name function_name in table
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MemberFunctionBinder operator->*(const char *function_name);
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/// @brief value = table[key];
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/// @param key key of table
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/// @return reference of field value
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template <typename T, typename KEY>
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typename lua_type_traits<T>::get_type getField(const KEY &key) const {
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lua_State *state = state_();
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typedef typename lua_type_traits<T>::get_type get_type;
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return get_type();
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::get(state, stackIndex, key);
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return lua_type_traits<T>::get(state, -1);
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}
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/// @brief value = table[key];
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/// @param key key of table
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/// @return reference of field value
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template <typename KEY> LuaStackRef getField(const KEY &key) const;
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#if KAGUYA_USE_CPP11
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/// @brief table[key] = value;
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template <typename K, typename V> bool setField(K &&key, V &&value) {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return false;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::set(state, stackIndex, std::forward<K>(key),
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std::forward<V>(value));
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return true;
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}
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#else
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/// @brief table[key] = value;
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template <typename K, typename V>
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bool setField(const K &key, const V &value) {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return false;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::set(state, stackIndex, key, value);
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return true;
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}
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#endif
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/// @brief value = table[key];
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/// @param key key of table
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/// @return reference of field value
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template <typename K> LuaStackRef operator[](K key) const;
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/// @brief value = table[key];or table[key] = value;
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/// @param key key of table
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/// @return reference of field value
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template <typename K> TableKeyReferenceProxy<K> operator[](K key);
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};
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template <typename Derived> class LuaTableImpl {
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private:
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lua_State *state_() const {
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return static_cast<const Derived *>(this)->state();
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}
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int pushStackIndex_(lua_State *state) const {
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return static_cast<const Derived *>(this)->pushStackIndex(state);
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}
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int push_(lua_State *state) const {
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return static_cast<const Derived *>(this)->push(state);
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}
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template <typename K, typename A> struct gettablekey {
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typedef K key_type;
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typedef void value_type;
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std::vector<K, A> &v_;
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gettablekey(std::vector<K, A> &v) : v_(v) {}
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void operator()(K key, const void *) { v_.push_back(key); }
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};
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template <typename V, typename A> struct gettablevalue {
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typedef void key_type;
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typedef V value_type;
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std::vector<V, A> &v_;
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gettablevalue(std::vector<V, A> &v) : v_(v) {}
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void operator()(const void *, V value) { v_.push_back(value); }
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};
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template <typename K, typename V, typename C, typename A> struct gettablemap {
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typedef K key_type;
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typedef V value_type;
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std::map<K, V, C, A> &m_;
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gettablemap(std::map<K, V, C, A> &m) : m_(m) {}
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void operator()(K key, V value) { m_[key] = value; }
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};
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public:
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#if KAGUYA_USE_CPP11
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/// @brief rawset(table,key,value)
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template <typename K, typename V> bool setRawField(K &&key, V &&value) {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return false;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::rawset(state, stackIndex, std::forward<K>(key),
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std::forward<V>(value));
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return true;
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}
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#else
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/// @brief rawset(table,key,value)
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template <typename K, typename V>
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bool setRawField(const K &key, const V &value) {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return false;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::rawset(state, stackIndex, key, value);
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return true;
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}
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#endif
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/// @brief value = rawget(table,key);
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/// @param key key of table
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/// @return reference of field value
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template <typename T, typename KEY>
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typename lua_type_traits<T>::get_type getRawField(const KEY &key) const {
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lua_State *state = state_();
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typedef typename lua_type_traits<T>::get_type get_type;
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return get_type();
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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table_proxy::rawget(state, stackIndex, key);
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return lua_type_traits<T>::get(state, -1);
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}
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/// @brief value = rawget(table,key);
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/// @param key key of table
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/// @return reference of field value
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template <typename KEY> LuaStackRef getRawField(const KEY &key) const;
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/// @brief foreach table fields
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template <class K, class V, class Fun> void foreach_table(Fun f) const {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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lua_pushnil(state);
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while (lua_next(state, stackIndex) != 0) {
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// backup key
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lua_pushvalue(state, -2);
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f(lua_type_traits<K>::get(state, -1), lua_type_traits<V>::get(state, -2));
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lua_pop(state, 2); // pop key and value
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}
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}
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/// @brief foreach table fields
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template <class K, class V, class Fun>
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void foreach_table_breakable(Fun f) const {
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lua_State *state = state_();
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if (!state) {
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except::typeMismatchError(state, "is nil");
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return;
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}
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util::ScopedSavedStack save(state);
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int stackIndex = pushStackIndex_(state);
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lua_pushnil(state);
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while (lua_next(state, stackIndex) != 0) {
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lua_pushvalue(state, -2); // backup key
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bool cont = f(lua_type_traits<K>::get(state, -1),
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lua_type_traits<V>::get(state, -2));
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lua_pop(state, 2); // pop key and value
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if (!cont) {
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break;
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}
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}
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}
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/// @brief If type is table or userdata, return keys.
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/// @return field keys
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template <typename K, typename A> std::vector<K, A> keys() const {
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std::vector<K, A> res;
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util::ScopedSavedStack save(state_());
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int stackIndex = pushStackIndex_(state_());
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size_t size = lua_rawlen(state_(), stackIndex);
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res.reserve(size);
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foreach_table<K, void>(gettablekey<K, A>(res));
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return res;
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}
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/// @brief If type is table or userdata, return keys.
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/// @return field keys
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template <typename K> std::vector<K> keys() const {
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return keys<K, std::allocator<K> >();
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}
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std::vector<LuaRef> keys() const;
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/// @brief If type is table or userdata, return values.
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/// @return field value
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template <typename V, typename A> std::vector<V, A> values() const {
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std::vector<V, A> res;
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util::ScopedSavedStack save(state_());
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int stackIndex = pushStackIndex_(state_());
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size_t size = lua_rawlen(state_(), stackIndex);
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res.reserve(size);
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foreach_table<void, V>(gettablevalue<V, A>(res));
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return res;
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}
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/// @brief If type is table or userdata, return values.
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/// @return field value
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template <typename V> std::vector<V> values() const {
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return values<V, std::allocator<V> >();
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}
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std::vector<LuaRef> values() const;
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/// @brief If type is table or userdata, return key value pair.
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/// @return key value pair
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template <typename K, typename V, typename C, typename A>
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std::map<K, V, C, A> map() const {
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std::map<K, V, C, A> res;
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foreach_table<K, V>(gettablemap<K, V, C, A>(res));
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return res;
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}
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/// @brief If type is table or userdata, return key value pair.
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/// @return key value pair
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template <typename K, typename V, typename C> std::map<K, V, C> map() const {
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return map<K, V, C, std::allocator<std::pair<const K, V> > >();
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}
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/// @brief If type is table or userdata, return key value pair.
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/// @return key value pair
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template <typename K, typename V> std::map<K, V> map() const {
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return map<K, V, std::less<K> >();
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}
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std::map<LuaRef, LuaRef> map() const;
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};
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template <typename Derived> class LuaUserDataImpl {
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private:
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lua_State *state_() const {
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return static_cast<const Derived *>(this)->state();
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}
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int pushStackIndex_(lua_State *state) const {
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return static_cast<const Derived *>(this)->pushStackIndex(state);
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}
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int push_(lua_State *state) const {
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return static_cast<const Derived *>(this)->push(state);
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}
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public:
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/// @brief is type test
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template <typename T> bool isType() const {
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lua_State *state = state_();
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util::ScopedSavedStack save(state);
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return lua_type_traits<T>::strictCheckType(state, pushStackIndex_(state));
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}
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template <typename T> bool isConvertible() const {
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lua_State *state = state_();
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util::ScopedSavedStack save(state);
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return lua_type_traits<T>::checkType(state, pushStackIndex_(state));
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}
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template <typename T> bool typeTest() const { return isType<T>(); }
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template <typename T> bool weakTypeTest() const { return isConvertible<T>(); }
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template <typename T> typename lua_type_traits<T>::get_type get() const {
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lua_State *state = state_();
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util::ScopedSavedStack save(state);
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return lua_type_traits<T>::get(state, state ? pushStackIndex_(state) : 0);
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}
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template <typename T> operator T() const { return get<T>(); }
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};
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}
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}
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