62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
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/// @ref gtx_matrix_interpolation
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/// @file glm/gtx/matrix_interpolation.hpp
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/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
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/// @ingroup gtx
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///
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/// @brief Allows to directly interpolate two exiciting matrices.
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///
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/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_matrix_interpolation
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/// @{
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/// Get the axis and angle of the rotation from a matrix.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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GLM_FUNC_DECL void axisAngle(
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tmat4x4<T, P> const & mat,
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tvec3<T, P> & axis,
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T & angle);
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/// Build a matrix from axis and angle.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
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tvec3<T, P> const & axis,
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T const angle);
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/// Extracts the rotation part of a matrix.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
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tmat4x4<T, P> const & mat);
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/// Build a interpolation of 4 * 4 matrixes.
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/// From GLM_GTX_matrix_interpolation extension.
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/// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> interpolate(
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tmat4x4<T, P> const & m1,
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tmat4x4<T, P> const & m2,
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T const delta);
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/// @}
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}//namespace glm
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#include "matrix_interpolation.inl"
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