dungeon/libs/glm/gtx/matrix_interpolation.hpp
2017-09-17 14:45:57 +02:00

61 lines
1.8 KiB
C++

/// @ref gtx_matrix_interpolation
/// @file glm/gtx/matrix_interpolation.hpp
/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
/// @ingroup gtx
///
/// @brief Allows to directly interpolate two exiciting matrices.
///
/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_interpolation
/// @{
/// Get the axis and angle of the rotation from a matrix.
/// From GLM_GTX_matrix_interpolation extension.
template <typename T, precision P>
GLM_FUNC_DECL void axisAngle(
tmat4x4<T, P> const & mat,
tvec3<T, P> & axis,
T & angle);
/// Build a matrix from axis and angle.
/// From GLM_GTX_matrix_interpolation extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
tvec3<T, P> const & axis,
T const angle);
/// Extracts the rotation part of a matrix.
/// From GLM_GTX_matrix_interpolation extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
tmat4x4<T, P> const & mat);
/// Build a interpolation of 4 * 4 matrixes.
/// From GLM_GTX_matrix_interpolation extension.
/// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> interpolate(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2,
T const delta);
/// @}
}//namespace glm
#include "matrix_interpolation.inl"