Update README.md

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Adrian Hedqvist 2017-10-18 12:31:35 +02:00 committed by GitHub
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@ -6,19 +6,16 @@ A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenG
### Linux
* Install SDL2 and its dev-headers using your distro's package manager
* Install SDL2, Lua53 and GLEW using your distro's package manager
* Create a directory named "build" and run `cmake .. && make` inside it
* Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory
* You can now run the binary
### Windows
* Download the [SDL2 windows development libraries](https://www.libsdl.org/download-2.0.php) and put them somewhere safe
* Edit the `SDL2_PATH` variable in `build.bat`
* Run `build.bat`
* Open up the resulting solution file and build it using visual studio.
I really need to fix a hassle-free way to build this shit on windows.
You can probably get it to build using mingw or similar but I haven't tried it yet.
Currently, you need to import the source as a new project in visual studio and set up the dependencies yourself. (SDL2, Lua53, GLEW, OpenGL)
## Future plans