Update README.md
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@ -6,19 +6,16 @@ A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenG
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### Linux
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* Install SDL2 and its dev-headers using your distro's package manager
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* Install SDL2, Lua53 and GLEW using your distro's package manager
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* Create a directory named "build" and run `cmake .. && make` inside it
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* Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory
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* You can now run the binary
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### Windows
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* Download the [SDL2 windows development libraries](https://www.libsdl.org/download-2.0.php) and put them somewhere safe
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* Edit the `SDL2_PATH` variable in `build.bat`
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* Run `build.bat`
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* Open up the resulting solution file and build it using visual studio.
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I really need to fix a hassle-free way to build this shit on windows.
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You can probably get it to build using mingw or similar but I haven't tried it yet.
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Currently, you need to import the source as a new project in visual studio and set up the dependencies yourself. (SDL2, Lua53, GLEW, OpenGL)
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## Future plans
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