LOGGING!?
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parent
96c4d4bc04
commit
a2e68da071
3 changed files with 31 additions and 27 deletions
14
src/Game.cpp
14
src/Game.cpp
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@ -70,7 +70,7 @@ void init() {
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hero = nullptr;
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}
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SDL_Log("Creating tilemap...\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Creating tilemap...\n");
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tilemap = new Tilemap(32, 32);
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int y = 0;
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int x = 0;
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@ -105,23 +105,23 @@ void init() {
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}
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x++;
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}
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SDL_Log("Done.\n");
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SDL_Log("Calculating initial FOV...\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Done.\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Calculating initial FOV...\n");
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hero->CalcFOV();
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SDL_Log("Done.\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Done.\n");
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}
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void load(Renderer* rend, Input* inp) {
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renderer = rend;
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input = inp;
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SDL_Log("Creating ascii tileset...\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Creating ascii tileset...\n");
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ascii = new Tileset(renderer, "./assets/12x12.bmp", 192, 192, 12, 12);
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SDL_Log("Created ascii tileset.\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Created ascii tileset.\n");
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input->bindkey(SDLK_r, ACTION_RESET);
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input->bindkey(SDLK_SPACE, ACTION_PAUSE);
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input->bindkey(SDLK_RETURN, ACTION_STEP);
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input->bindkey(SDLK_F1, ACTION_TOGGLE_DEBUG);
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SDL_Log("Keybinds bound.\n");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Keybinds bound.\n");
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init();
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}
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@ -24,6 +24,8 @@ int main(int argc, char* argv[]) {
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Renderer* renderer;
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Input* input;
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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Config cfg = Config("dungeon.cfg");
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cfg.load();
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@ -38,7 +40,7 @@ int main(int argc, char* argv[]) {
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err = SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
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if (err != 0) {
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const char* error = SDL_GetError();
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Error: %s", error);
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "%s", error);
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SDL_Quit();
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return 1;
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}
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@ -47,7 +49,7 @@ int main(int argc, char* argv[]) {
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renderer = new Renderer();
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if (!renderer->Init("Dungeon", windowWidth, windowHeight)) {
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const char* error = SDL_GetError();
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Error: %s", error);
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "%s", error);
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SDL_ShowSimpleMessageBox(0, "Error", error, nullptr);
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SDL_Quit();
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return 1;
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@ -127,7 +129,7 @@ int main(int argc, char* argv[]) {
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}
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delete renderer;
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SDL_Quit();
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SDL_Log("Quit.");
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SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Quit.");
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return 0;
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}
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@ -30,7 +30,7 @@ GLuint LoadShader(const char* path, GLenum shadertype) {
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shaderstream.close();
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}
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else {
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SDL_Log("ERROR: Could not open shader file \"%s\".\n", path);
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "ERROR: Could not open shader file \"%s\".\n", path);
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getchar();
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return 0;
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}
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@ -48,14 +48,14 @@ GLuint LoadShader(const char* path, GLenum shadertype) {
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if (infologlength > 0) {
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std::vector<char> errorlog(infologlength + 1);
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glGetShaderInfoLog(shaderId, infologlength, NULL, &errorlog[0]);
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SDL_Log("Errors in \"%s\":\n%s\n", path, &errorlog[0]);
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SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Errors in \"%s\":\n%s\n", path, &errorlog[0]);
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}
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SDL_Log("Done.");
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Done.");
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return shaderId;
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}
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GLuint CreateShaderProgram(GLuint vertshader, GLuint fragshader) {
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SDL_Log("Linking shader program...\n");
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Linking shader program...\n");
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GLuint programId = glCreateProgram();
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glAttachShader(programId, vertshader);
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glAttachShader(programId, fragshader);
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@ -69,12 +69,12 @@ GLuint CreateShaderProgram(GLuint vertshader, GLuint fragshader) {
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if (infologlength > 0) {
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std::vector<char> errorlog(infologlength + 1);
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glGetShaderInfoLog(programId, infologlength, NULL, &errorlog[0]);
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SDL_Log("Errors when creating shader program:\n%s\n", &errorlog[0]);
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SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Errors when creating shader program:\n%s\n", &errorlog[0]);
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}
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glDetachShader(programId, vertshader);
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glDetachShader(programId, fragshader);
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SDL_Log("Done.");
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Done.");
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return programId;
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}
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@ -99,7 +99,7 @@ Renderer::~Renderer() {
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SDL_GL_DeleteContext(context);
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SDL_DestroyWindow(window);
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window = nullptr;
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SDL_Log("Renderer destroyed.");
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Renderer destroyed.");
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}
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GLuint shaderProg;
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@ -116,22 +116,24 @@ bool Renderer::Init(std::string title, int width, int height) {
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window = SDL_CreateWindow(title.data(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"Failed to create a window!\n");
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return false;
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}
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context = SDL_GL_CreateContext(window);
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if (context == NULL) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"Failed to create OpenGL context!\n");
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return false;
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}
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GLenum err = glewInit();
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if (err != GLEW_OK) {
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fprintf(stderr, "failed to initialize OpenGl: %s\n", glewGetErrorString(err));
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Failed to initialize OpenGl: %s\n", glewGetErrorString(err));
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return false;
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}
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if (!GLEW_VERSION_3_2) {
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fprintf(stderr, "OpenGl 3.2 is not supported, please try updating your drivers!\n");
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"OpenGl 3.2 is not supported, please try updating your drivers!\n");
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return false;
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}
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@ -164,7 +166,7 @@ bool Renderer::Init(std::string title, int width, int height) {
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SetWindowSize(width, height);
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SDL_Log("Renderer initialized.\n");
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Renderer initialized.\n");
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return true;
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}
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@ -193,7 +195,7 @@ void Renderer::SetWindowSize(int width, int height) {
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glm::mat4 view = glm::scale(glm::vec3(widthmult, heightmult, 1)) * glm::translate(glm::vec3(-windowwidth / 2, -windowheight / 2, 0)) * glm::mat4(1);
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screenVPmat = projection * view;
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SDL_Log("Window size set to %dx%d.\n", width, height);
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Window size set to %dx%d.\n", width, height);
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}
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void Renderer::SetClearColor(float r, float g, float b, float a) {
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@ -237,7 +239,7 @@ void Renderer::ImguiNewFrame() {
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Texture * Renderer::LoadTexture(std::string path) {
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auto it = textures.find(path);
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if (it == textures.end()) {
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SDL_Log("Loading texture: %s\n", path.c_str());
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SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loading texture: %s\n", path.c_str());
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// Texture not loaded, let's load it.
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SDL_Surface* surface = SDL_LoadBMP(path.c_str());
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SDL_Log("Loaded surface.");
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@ -256,9 +258,9 @@ Texture * Renderer::LoadTexture(std::string path) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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SDL_Log("Sending %dx%d texture to GPU...", surface->w, surface->h);
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SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Sending %dx%d texture to GPU...", surface->w, surface->h);
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glTexImage2D(GL_TEXTURE_2D, 0, mode, surface->w, surface->h, 0, mode, GL_UNSIGNED_BYTE, surface->pixels);
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SDL_Log("Loaded texture to GPU.");
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SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loaded texture to GPU.");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -269,13 +271,13 @@ Texture * Renderer::LoadTexture(std::string path) {
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t.h = surface->h;
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SDL_FreeSurface(surface);
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SDL_Log("Freed surface.");
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SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Freed surface.");
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textures.insert(std::pair<std::string, Texture>(path, t));
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SDL_Log("Loaded texture \"%s\"\n", path.c_str());
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Loaded texture \"%s\"\n", path.c_str());
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return &textures[path];
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}
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else {
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SDL_Log("Error: Could not load texture \"%s\"\n\t%s\n", path.c_str(), SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not load texture \"%s\"\n\t%s\n", path.c_str(), SDL_GetError());
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return nullptr;
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}
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}
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