dungeon/README.md
2018-01-09 22:15:19 +01:00

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# dungeon
A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
![Screenshot](https://i.imgur.com/aKUhgCz.png)
## Compiling
Dependencies: `SDL2`, `Lua53`, `glm`, and `glbinding`
### Linux
Install the dependencies using your favorite package manager and then use cmake.
### Windows
I heavily recommend you to use [vcpkg](https://github.com/Microsoft/vcpkg) to install the dependencies. When you've done that, either use cmake or the included solution to build with visual studio.
## Future plans
### To-Do
* [ ] Main menu
* [ ] Character creation
* [ ] Settings menu
* [ ] Data editors?
* [ ] Dungeon generation
* [x] Generate rooms & corridors
* [x] Place entrance & exit
* [x] Place enemies
* [ ] Prefabs
* [ ] Items
* [ ] Inventory
* [ ] Consumables
* [ ] Equipment
* [ ] Data-driven AI
* [ ] Lua scripting
* [x] Data Loading
* [ ] Item effects
* [ ] Status effects
* [ ] Dialouges?
* [ ] Spells/Skills
### Wishlist
* [3D view similar to this experiment I made in Unity](https://imgur.com/dUfj0DX)
* Depth that rivals dwarf fortress (good luck, me!)