dungeon/src/IfSeeEnemyNode.h

10 lines
224 B
C++

#pragma once
#include "BehaviourTreeNode.h"
class IfSeeEnemyNode :
public BehaviourTreeNode {
public:
IfSeeEnemyNode(BehaviourTreeNode* parent);
~IfSeeEnemyNode();
BehaviourTreeStatus tick(BTTick* tick);
};