dungeon/src/Shader.h

36 lines
963 B
C++

#pragma once
#include <string>
#include <map>
#include <glbinding/gl/types.h>
#include <glm/common.hpp>
#include "Renderer.h"
class Shader {
gl::GLuint program_id;
gl::GLuint vert_id;
gl::GLuint frag_id;
gl::GLint uniform_color;
gl::GLint uniform_mvp;
std::map<std::string, gl::GLint> uniforms;
gl::GLint get_uniform_location(std::string name);
void init_streams(std::ifstream vert, std::ifstream frag);
void init_source(std::string vertsource, std::string fragsource);
public:
Shader();
Shader(const char* vertpath, const char* fragpath);
Shader(std::string vert, std::string frag);
void use();
void set_color_tint(Color &col);
void set_mvp(glm::mat4x4 &mvp);
void set_aux_uniform(std::string name, Color &val);
void set_aux_uniform(std::string name, glm::fvec4 &val);
void set_aux_uniform(std::string name, float &val);
~Shader() = default;
void erase();
void print_values();
};