38 lines
1.1 KiB
Markdown
38 lines
1.1 KiB
Markdown
# dungeon
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A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
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![Screenshot](https://i.imgur.com/apzKOmm.png)
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## Compiling
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Dependencies: `SDL2`, `Lua53`, `glm`, and `glbinding`
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### Linux
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Install the dependencies using your favorite package manager and then use cmake.
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### Windows
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I heavily recommend you to use [vcpkg](https://github.com/Microsoft/vcpkg) to install the dependencies. When you've done that, either use cmake or the included solution to build with visual studio.
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## Future plans
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### To-Do
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* [ ] A main menu
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* [ ] Dungeon generation
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* [ ] Make entities and AI completely data-driven
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* [ ] Implement Lua for item/effects/action scripting
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* Might as well use it for basic data storage as well, since I can then skip creating my own parser or adding an additional library for json/yaml/toml/whatever.
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* [x] Get Lua to work
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* [ ] Initial implementation
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* [ ] Items
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* [ ] Status Effects
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* [ ] Spells
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### Wishlist
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* [3D view similar to this experiment I made in Unity](https://imgur.com/dUfj0DX)
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* Depth that rivals dwarf fortress (good luck, me!)
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