No description
assets | ||
cmake | ||
libs | ||
src | ||
.gitignore | ||
build.bat | ||
build_msys.bat | ||
CMakeLists.txt | ||
config.lua | ||
README.md |
dungeon
A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
Compiling
Linux
- Install SDL2, Lua53 and GLEW using your distro's package manager
- Create a directory named "build" and run
cmake .. && make
inside it - Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory
- You can now run the binary
Windows
I really need to fix a hassle-free way to build this shit on windows.
Currently, you need to import the source as a new project in visual studio and set up the dependencies yourself. (SDL2, Lua53, GLEW, OpenGL)
Future plans
To-Do
- A main menu
- Dungeon generation
- Make entities and AI completely data-driven
- Implement Lua for item/effects/action scripting
- Might as well use it for basic data storage as well, since I can then skip creating my own parser or adding an additional library for json/yaml/toml/whatever.
- Initial implementation
- Items
- Status Effects
- Spells
Wishlist
- 3D view similar to this experiment I made in Unity
- Depth that rivals dwarf fortress (good luck, me!)