Adrian Hedqvist
ec131d8bda
* Implemented lua using kaguya, only for config files for now * Moved color struct to its own header * statically link glew instead of including the source in the project * Other stuff that I don't remember
277 lines
7.7 KiB
C++
277 lines
7.7 KiB
C++
// Copyright satoren
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "kaguya/kaguya.hpp"
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/// @addtogroup another_binding_api
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/// @brief Boost.python like binding API.(experimental)
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/// this api is not multi-thread-safe.
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/// @{
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#if defined(KAGUYA_DYNAMIC_LIB)
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#if defined(_WIN32) || defined(_WIN64)
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#define KAGUYA_EXPORT extern "C" __declspec(dllexport)
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#else
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#define KAGUYA_EXPORT extern "C" __attribute__((visibility("default")))
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#endif
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#else
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#define KAGUYA_EXPORT
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#endif
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/// @brief start define binding
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#define KAGUYA_BINDINGS(MODULE_NAME) \
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\
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void KAGUYA_PP_CAT(kaguya_bind_internal_, MODULE_NAME)(); \
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\
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KAGUYA_EXPORT int \
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KAGUYA_PP_CAT(luaopen_, MODULE_NAME)(lua_State * L) { \
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return kaguya::detail::bind_internal( \
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L, &KAGUYA_PP_CAT(kaguya_bind_internal_, MODULE_NAME)); \
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} \
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\
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void KAGUYA_PP_CAT(kaguya_bind_internal_, MODULE_NAME)()
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namespace kaguya {
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namespace detail {
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struct scope_stack {
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LuaTable current_scope() {
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return !stack.empty() ? stack.back() : LuaTable();
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}
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static scope_stack &instance() {
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static scope_stack instance_;
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return instance_;
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}
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void push(const LuaTable &table) { stack.push_back(table); }
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void pop() { stack.pop_back(); }
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private:
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scope_stack() {}
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scope_stack(const scope_stack &);
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scope_stack &operator=(const scope_stack &);
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std::vector<LuaTable> stack;
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};
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}
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/// @ingroup another_binding_api
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/// @brief binding scope
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struct scope {
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scope(const std::string &name) : pushed_(true) {
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detail::scope_stack &stack = detail::scope_stack::instance();
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LuaTable current = stack.current_scope();
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if (!current[name]) {
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current[name] = NewTable();
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}
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scope_table_ = current[name];
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stack.push(scope_table_);
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}
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scope(const LuaTable &t) : pushed_(true) {
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scope_table_ = t;
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detail::scope_stack::instance().push(scope_table_);
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}
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scope() : pushed_(false) {
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detail::scope_stack &stack = detail::scope_stack::instance();
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scope_table_ = stack.current_scope();
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}
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TableKeyReferenceProxy<std::string> attr(const std::string &name) {
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return scope_table_.operator[]<std::string>(name);
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}
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LuaTable table() { return scope_table_; }
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~scope() {
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if (pushed_) {
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detail::scope_stack::instance().pop();
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}
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}
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private:
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LuaTable scope_table_;
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bool pushed_;
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};
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namespace detail {
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inline int bind_internal(lua_State *L, void (*bindfn)()) {
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int count = lua_gettop(L);
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kaguya::State state(L);
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LuaTable l = state.newTable();
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l.push();
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scope scope(l);
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bindfn();
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return lua_gettop(L) - count;
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}
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}
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/// @ingroup another_binding_api
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/// @brief define class binding
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template <typename ClassType, typename BaseType = void>
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struct class_ : private UserdataMetatable<ClassType, BaseType> {
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class_(const std::string &name) : name_(name) {}
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~class_() {
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LuaTable scope = detail::scope_stack::instance().current_scope();
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if (scope) {
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scope[name_].setClass(*this);
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}
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}
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#if KAGUYA_USE_CPP11
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template <typename... Args> class_ &constructor() {
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this->template setConstructors<ClassType(Args...)>();
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return *this;
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}
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template <typename... Constructors> class_ &constructors() {
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this->template setConstructors<Constructors...>();
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return *this;
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}
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#else
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class_ &constructor() {
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this->template setConstructors<ClassType()>();
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return *this;
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}
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#define KAGUYA_ADD_CON_FN_DEF(N) \
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template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> class_ &constructor() { \
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this->template setConstructors<ClassType( \
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KAGUYA_PP_TEMPLATE_ARG_REPEAT(N))>(); \
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return *this; \
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}
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KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_ADD_CON_FN_DEF)
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#undef KAGUYA_ADD_CON_FN_DEF
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class_ &constructors() {
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this->template setConstructors<ClassType()>();
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return *this;
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}
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#define KAGUYA_ADD_CONS_FN_DEF(N) \
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template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> class_ &constructors() { \
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this->template setConstructors<KAGUYA_PP_TEMPLATE_ARG_REPEAT(N)>(); \
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return *this; \
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}
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KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_ADD_CONS_FN_DEF)
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#undef KAGUYA_ADD_CONS_FN_DEF
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#endif
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/// @ingroup another_binding_api
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/// @brief function binding
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template <typename F> class_ &function(const char *name, F f) {
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this->addFunction(name, f);
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return *this;
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}
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template <typename F>
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class_ &function(const char *name, FunctionInvokerType<F> f) {
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this->addStaticField(name, f);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief property binding
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template <typename F> class_ &property(const char *name, F f) {
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this->addProperty(name, f);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief property binding with getter and sette function
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template <typename Getter, typename Setter>
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class_ &property(const char *name, Getter getter, Setter setter) {
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this->addProperty(name, getter, setter);
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return *this;
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}
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/// @brief class function binding
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template <typename F> class_ &class_function(const char *name, F f) {
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this->addStaticFunction(name, f);
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return *this;
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}
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template <typename F>
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class_ &class_function(const char *name, FunctionInvokerType<F> f) {
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this->addStaticField(name, f);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief function binding
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template <typename F> class_ &def(const char *name, F f) {
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this->addFunction(name, f);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief property binding with getter and sette function
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template <typename Getter, typename Setter>
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class_ &add_property(const char *name, Getter getter, Setter setter) {
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property(name, getter, setter);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief property binding
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template <typename F> class_ &add_property(const char *name, F f) {
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property(name, f);
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return *this;
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}
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/// @ingroup another_binding_api
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/// @brief static property binding
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template <typename Data>
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class_ &add_static_property(const char *name, Data data) {
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this->addStaticField(name, data);
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return *this;
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}
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private:
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std::string name_;
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};
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template <typename EnumType> struct enum_ {
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enum_(const std::string &name) : enum_scope_table_(scope(name).table()) {}
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enum_ &value(const char *name, EnumType data) {
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enum_scope_table_[name] = data;
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return *this;
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}
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private:
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LuaTable enum_scope_table_;
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};
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/// @ingroup another_binding_api
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/// @brief function binding
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template <typename F> void function(const char *name, F f) {
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LuaTable scope = detail::scope_stack::instance().current_scope();
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if (scope) {
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scope[name] = kaguya::function(f);
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}
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}
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template <typename F>
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void function(const char *name, FunctionInvokerType<F> f) {
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LuaTable scope = detail::scope_stack::instance().current_scope();
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if (scope) {
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scope[name] = f;
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}
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}
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/// @ingroup another_binding_api
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/// @brief function binding
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template <typename F> void def(const char *name, F f) {
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kaguya::function(name, f);
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}
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/// @ingroup another_binding_api
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/// @brief function binding
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template <typename T> void constant(const char *name, T v) {
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LuaTable scope = detail::scope_stack::instance().current_scope();
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if (scope) {
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scope[name] = v;
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}
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}
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}
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/// @}
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