Adrian Hedqvist
ec131d8bda
* Implemented lua using kaguya, only for config files for now * Moved color struct to its own header * statically link glew instead of including the source in the project * Other stuff that I don't remember
157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
// Copyright satoren
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include <string>
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#include <vector>
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#include <map>
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#include "kaguya/config.hpp"
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#include "kaguya/optional.hpp"
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namespace kaguya {
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namespace traits {
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using standard::integral_constant;
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using standard::true_type;
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using standard::false_type;
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using standard::remove_reference;
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using standard::remove_pointer;
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using standard::remove_const;
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using standard::remove_volatile;
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using standard::remove_cv;
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using standard::is_function;
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using standard::is_floating_point;
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using standard::is_integral;
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using standard::is_enum;
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using standard::is_convertible;
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using standard::is_same;
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using standard::is_arithmetic;
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using standard::is_union;
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using standard::is_class;
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using standard::is_pointer;
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using standard::is_lvalue_reference;
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using standard::is_const;
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using standard::is_void;
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#if KAGUYA_USE_CPP11
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using std::enable_if;
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#else
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template <bool B, class T = void>
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struct enable_if : boost::enable_if_c<B, T> {};
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#endif
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class Helper {};
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/// @brief Check if T_Mem is a member object of a type. That is true if it is
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/// not a member function
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/// Required as MSVC throws a COMDAT error when using is_member_object_pointer
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template <typename T_Mem> struct is_object {
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typedef typename standard::is_member_function_pointer<T_Mem Helper::*>::type
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NotResult;
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enum { value = !NotResult::value };
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};
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/// @brief Similar to std::decay but also removes const and volatile modifiers
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/// if T is neither an array nor a function
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template <class T> struct decay {
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private:
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///@ If T is a reference type, the type referrered to by T. Otherwise, T.
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typedef typename standard::remove_reference<T>::type U;
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public:
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typedef typename standard::conditional<
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standard::is_array<U>::value, typename standard::remove_extent<U>::type *,
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typename standard::conditional<
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is_function<U>::value, typename standard::add_pointer<U>::type,
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typename standard::remove_cv<U>::type>::type>::type type;
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};
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/// @brief Trait class that identifies whether T is a const reference type.
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template <class T> struct is_const_reference : false_type {};
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template <class T> struct is_const_reference<const T &> : true_type {};
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/// @brief Obtains the type T without top-level const and reference.
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template <typename T> struct remove_const_and_reference {
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/// @brief If T is const or reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Obtains the type T without top-level const and reference.
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template <typename T> struct remove_const_and_reference<T &> {
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/// @brief If T is const or reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Obtains the type T without top-level const and reference.
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template <typename T> struct remove_const_and_reference<const T> {
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/// @brief If T is const or reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Obtains the type T without top-level const and reference.
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template <typename T> struct remove_const_and_reference<const T &> {
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/// @brief If T is const or reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Obtains the type T without top-level const reference.
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template <typename T> struct remove_const_reference {
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/// @brief If T is const reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Obtains the type T without top-level const reference.
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template <typename T> struct remove_const_reference<const T &> {
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/// @brief If T is const reference, the same type as T but with the const
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/// reference removed.Otherwise, T
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typedef T type;
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};
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/// @brief Trait class that identifies whether T is a std::vector type.
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template <class T> struct is_std_vector : false_type {};
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template <class T, class A>
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struct is_std_vector<std::vector<T, A> > : true_type {};
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/// @brief Trait class that identifies whether T is a std::map type.
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template <class T> struct is_std_map : false_type {};
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template <class K, class V, class C, class A>
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struct is_std_map<std::map<K, V, C, A> > : true_type {};
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}
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/// @addtogroup lua_type_traits
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/// @ingroup lua_type_traits
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/// @brief If you want to customize the conversion to type of lua yourself ,
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/// implement specialize of this class
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template <typename T, typename Enable = void> struct lua_type_traits {
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typedef void Registerable;
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typedef typename traits::decay<T>::type NCRT;
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typedef const NCRT &get_type;
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typedef optional<get_type> opt_type;
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typedef const NCRT &push_type;
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static bool checkType(lua_State *l, int index);
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static bool strictCheckType(lua_State *l, int index);
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static get_type get(lua_State *l, int index);
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static opt_type opt(lua_State *l, int index) KAGUYA_NOEXCEPT;
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static int push(lua_State *l, push_type v);
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#if KAGUYA_USE_RVALUE_REFERENCE
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static int push(lua_State *l, NCRT &&v);
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#endif
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};
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/// @brief Trait class that identifies whether T is a userdata type.
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template <typename T, typename Enable = void>
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struct is_usertype : traits::false_type {};
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template <typename T>
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struct is_usertype<T, typename lua_type_traits<T>::Registerable>
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: traits::true_type {};
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/// @brief Trait class that identifies whether T is a registerable by
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/// UserdataMetatable.
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template <typename T> struct is_registerable : is_usertype<T> {};
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}
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