..
imgui
Too big of a commit again
2018-04-02 22:24:54 +02:00
statemachine
Too big of a commit again
2018-04-02 22:24:54 +02:00
Actor.cpp
I have returned!
2018-03-26 22:16:10 +02:00
Actor.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
App.cpp
Too big of a commit again
2018-04-02 22:24:54 +02:00
App.h
Too big of a commit again
2018-04-02 22:24:54 +02:00
AttackEnemyNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
AttackEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTree.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
BehaviourTree.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
BehaviourTreeMemSelector.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeNode.cpp
Now compiles with CLion+MinGW
2017-09-17 20:24:57 +02:00
BehaviourTreeNode.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.h
Initial commit
2017-09-17 14:45:57 +02:00
Color.h
Too much stuff
2017-10-18 12:25:25 +02:00
Entity.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
Entity.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
ExploreNode.cpp
Cleanup
2017-12-27 17:50:44 +01:00
ExploreNode.h
Initial commit
2017-09-17 14:45:57 +02:00
FieldOfView.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
FieldOfView.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
FleeNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
FleeNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Goblin.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
Goblin.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
HealFriendNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
HealFriendNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Hero.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
Hero.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
IfHealthBelow.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfHealthBelow.h
Initial commit
2017-09-17 14:45:57 +02:00
IfNotSeeEnemyNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
IfNotSeeEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
IfSeeEnemyNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
IfSeeEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
IfSeeFriendNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
IfSeeFriendNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Input.cpp
Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again
2017-12-27 21:54:11 +01:00
Input.h
I have returned!
2018-03-26 22:16:10 +02:00
Item.h
I have returned!
2018-03-26 22:16:10 +02:00
Logger.cpp
Too big of a commit again
2018-04-02 22:24:54 +02:00
Logger.h
Too big of a commit again
2018-04-02 22:24:54 +02:00
LuaHandler.cpp
I have returned!
2018-03-26 22:16:10 +02:00
LuaHandler.h
I have returned!
2018-03-26 22:16:10 +02:00
Main.cpp
Fix cmake things... Works on linux again.
2017-12-28 10:01:38 +01:00
Mapgen.cpp
Merge branch 'master' of github.com:tollyx/dungeon
2018-03-26 22:25:50 +02:00
Mapgen.h
I have returned!
2018-03-26 22:16:10 +02:00
Pathfinder.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
Pathfinder.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
PlayState.cpp
Too big of a commit again
2018-04-02 22:24:54 +02:00
PlayState.h
Too big of a commit again
2018-04-02 22:24:54 +02:00
RangedAttackNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
RangedAttackNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Renderer.cpp
Too big of a commit again
2018-04-02 22:24:54 +02:00
Renderer.h
Add background color uniform, remove current color state
2017-12-30 13:40:09 +01:00
RestNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
RestNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Rng.cpp
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
Rng.h
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
Shader.cpp
blargh
2018-01-10 09:53:40 +01:00
Shader.h
blargh
2018-01-10 09:53:40 +01:00
Shaman.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
Shaman.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
SpriteAtlas.cpp
Rename Tileset to SpriteAtlas
2017-12-31 21:51:57 +01:00
SpriteAtlas.h
Rename Tileset to SpriteAtlas
2017-12-31 21:51:57 +01:00
Stats.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
Tilemap.cpp
Merge branch 'master' of github.com:tollyx/dungeon
2018-03-26 22:25:50 +02:00
Tilemap.h
Too much stuff once again
2018-01-09 21:59:05 +01:00
TileSet.cpp
Merge branch 'master' of github.com:tollyx/dungeon
2018-03-26 22:25:50 +02:00
TileSet.h
I have returned!
2018-03-26 22:16:10 +02:00
Time.cpp
Too big of a commit again
2018-04-02 22:24:54 +02:00
Time.h
Too big of a commit again
2018-04-02 22:24:54 +02:00
vec2i.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
WanderNode.cpp
Too much stuff once again
2018-01-09 21:59:05 +01:00
WanderNode.h
Initial commit
2017-09-17 14:45:57 +02:00
World.cpp
I have returned!
2018-03-26 22:16:10 +02:00
World.h
I have returned!
2018-03-26 22:16:10 +02:00