No description
Adrian Hedqvist
bb40711f84
* Add and started using a proper state machine class * Uses a "StateResult" struct to handle state switches * Add timers * Move imgui to its own folder * Add logger (not used yet) |
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assets | ||
data | ||
libs/kaguya-1.3.2/include/kaguya | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
config.lua | ||
dungeon.sln | ||
dungeon.vcxproj | ||
dungeon.vcxproj.filters | ||
README.md |
dungeon
A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
Compiling
Dependencies: SDL2
, Lua53
, glm
, and glbinding
Linux
Install the dependencies using your favorite package manager and then use cmake.
Windows
I heavily recommend you to use vcpkg to install the dependencies. When you've done that, either use cmake or the included solution to build with visual studio.
Future plans
To-Do
- Main menu
- Character creation
- Settings menu
- Data editors?
- Dungeon generation
- Generate rooms & corridors
- Place entrance & exit
- Place enemies
- Prefabs
- Items
- Inventory
- Consumables
- Equipment
- Data-driven AI
- Lua scripting
- Data Loading
- Item effects
- Status effects
- Dialouges?
- Spells/Skills
Wishlist
- 3D view similar to this experiment I made in Unity
- Depth that rivals dwarf fortress (good luck, me!)