1.2 KiB
1.2 KiB
dungeon
A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
Compiling
Linux
- Install SDL2 and its dev-headers using your distro's package manager
- Create a directory named "build" and run
cmake .. && make
inside it - Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory
- You can now run the binary
Windows
- Download the SDL2 windows development libraries and put them somewhere safe
- Edit the
SDL2_PATH
variable inbuild.bat
- Run
build.bat
- Open up the resulting solution file and build it using visual studio.
You can probably get it to build using mingw or similar but I haven't tried it yet.
Future plans
To-Do
- A main menu
- Dungeon generation
- Make entities and AI completely data-driven
- Implement Lua for item/effects/action scripting
- Might as well use it for basic data storage as well, since I can then skip creating my own parser or adding an additional library for json/yaml/toml/whatever.
Wishlist
- 3D view similar to this experiment I made in Unity
- Depth that rivals dwarf fortress (good luck, me!)