dungeon/src
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00
..
Actor.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Actor.h Too much stuff 2017-10-18 12:25:25 +02:00
App.cpp Too much stuff 2017-10-18 12:25:25 +02:00
App.h Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
AttackEnemyNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
AttackEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTree.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTree.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeNode.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
BehaviourTreeNode.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.h Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.cpp Initial commit 2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.h Initial commit 2017-09-17 14:45:57 +02:00
Color.h Too much stuff 2017-10-18 12:25:25 +02:00
Config.cpp Plenty of minor stuff 2017-09-24 00:15:28 +02:00
Config.h Plenty of minor stuff 2017-09-24 00:15:28 +02:00
Entity.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Entity.h Too much stuff 2017-10-18 12:25:25 +02:00
ExploreNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
ExploreNode.h Initial commit 2017-09-17 14:45:57 +02:00
FieldOfView.cpp Too much stuff 2017-10-18 12:25:25 +02:00
FieldOfView.h Moved fov to its own class, removed it from Actor 2017-09-21 22:17:06 +02:00
FleeNode.cpp Too much stuff 2017-10-18 12:25:25 +02:00
FleeNode.h Initial commit 2017-09-17 14:45:57 +02:00
Gamestate.cpp Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
Gamestate.h Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00
Goblin.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Goblin.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
HealFriendNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
HealFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
Hero.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Hero.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfHealthBelow.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfHealthBelow.h Initial commit 2017-09-17 14:45:57 +02:00
IfNotSeeEnemyNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfNotSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeEnemyNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfSeeEnemyNode.h Initial commit 2017-09-17 14:45:57 +02:00
IfSeeFriendNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
IfSeeFriendNode.h Initial commit 2017-09-17 14:45:57 +02:00
imconfig.h Plenty of minor stuff 2017-09-24 00:15:28 +02:00
imgui.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_demo.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_draw.cpp Initial commit 2017-09-17 14:45:57 +02:00
imgui_impl_sdl_gl3.cpp Too much stuff 2017-10-18 12:25:25 +02:00
imgui_impl_sdl_gl3.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_internal.h Initial commit 2017-09-17 14:45:57 +02:00
imgui_user.cpp Plenty of minor stuff 2017-09-24 00:15:28 +02:00
imgui_user.h Plenty of minor stuff 2017-09-24 00:15:28 +02:00
Input.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Input.h Too much stuff 2017-10-18 12:25:25 +02:00
Logger.h Initial commit 2017-09-17 14:45:57 +02:00
Main.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Pathfinder.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Pathfinder.h Initial commit 2017-09-17 14:45:57 +02:00
PlayState.cpp Too much stuff 2017-10-18 12:25:25 +02:00
PlayState.h Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
RangedAttackNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
RangedAttackNode.h Initial commit 2017-09-17 14:45:57 +02:00
Renderer.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Renderer.h Too much stuff 2017-10-18 12:25:25 +02:00
RestNode.cpp Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
RestNode.h Initial commit 2017-09-17 14:45:57 +02:00
Shaman.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Shaman.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
Stats.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
stb_rect_pack.h Initial commit 2017-09-17 14:45:57 +02:00
stb_textedit.h Initial commit 2017-09-17 14:45:57 +02:00
stb_truetype.h Initial commit 2017-09-17 14:45:57 +02:00
Tilemap.cpp Too much stuff 2017-10-18 12:25:25 +02:00
Tilemap.h Too much stuff 2017-10-18 12:25:25 +02:00
Tileset.cpp Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Tileset.h Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
vec2i.h Bunch of stuff, preparing for items 2017-09-26 15:49:11 +02:00
WanderNode.cpp Too much stuff 2017-10-18 12:25:25 +02:00
WanderNode.h Initial commit 2017-09-17 14:45:57 +02:00
wglew.h Builds but opengl linking errors on windows 2017-09-17 15:59:32 +02:00
World.cpp Now compiles with CLion+MinGW 2017-09-17 20:24:57 +02:00
World.h Initial commit 2017-09-17 14:45:57 +02:00