..
Actor.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Actor.h
Too much stuff
2017-10-18 12:25:25 +02:00
App.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
App.h
Big refactor, FSM for game state, input event callbacks
2017-09-21 18:57:12 +02:00
AttackEnemyNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
AttackEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTree.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTree.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSelector.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeMemSequencer.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeNode.cpp
Now compiles with CLion+MinGW
2017-09-17 20:24:57 +02:00
BehaviourTreeNode.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSelector.h
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.cpp
Initial commit
2017-09-17 14:45:57 +02:00
BehaviourTreeSequencer.h
Initial commit
2017-09-17 14:45:57 +02:00
Color.h
Too much stuff
2017-10-18 12:25:25 +02:00
Config.cpp
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
Config.h
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
Entity.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Entity.h
Too much stuff
2017-10-18 12:25:25 +02:00
ExploreNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
ExploreNode.h
Initial commit
2017-09-17 14:45:57 +02:00
FieldOfView.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
FieldOfView.h
Moved fov to its own class, removed it from Actor
2017-09-21 22:17:06 +02:00
FleeNode.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
FleeNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Gamestate.cpp
Big refactor, FSM for game state, input event callbacks
2017-09-21 18:57:12 +02:00
Gamestate.h
Big refactor, FSM for game state, input event callbacks
2017-09-21 18:57:12 +02:00
Goblin.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Goblin.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
HealFriendNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
HealFriendNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Hero.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Hero.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfHealthBelow.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfHealthBelow.h
Initial commit
2017-09-17 14:45:57 +02:00
IfNotSeeEnemyNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfNotSeeEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
IfSeeEnemyNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfSeeEnemyNode.h
Initial commit
2017-09-17 14:45:57 +02:00
IfSeeFriendNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
IfSeeFriendNode.h
Initial commit
2017-09-17 14:45:57 +02:00
imconfig.h
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
imgui.cpp
Initial commit
2017-09-17 14:45:57 +02:00
imgui.h
Initial commit
2017-09-17 14:45:57 +02:00
imgui_demo.cpp
Initial commit
2017-09-17 14:45:57 +02:00
imgui_draw.cpp
Initial commit
2017-09-17 14:45:57 +02:00
imgui_impl_sdl_gl3.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
imgui_impl_sdl_gl3.h
Initial commit
2017-09-17 14:45:57 +02:00
imgui_internal.h
Initial commit
2017-09-17 14:45:57 +02:00
imgui_user.cpp
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
imgui_user.h
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
Input.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Input.h
Too much stuff
2017-10-18 12:25:25 +02:00
Logger.h
Initial commit
2017-09-17 14:45:57 +02:00
Main.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Pathfinder.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Pathfinder.h
Initial commit
2017-09-17 14:45:57 +02:00
PlayState.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
PlayState.h
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
RangedAttackNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
RangedAttackNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Renderer.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Renderer.h
Too much stuff
2017-10-18 12:25:25 +02:00
RestNode.cpp
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
RestNode.h
Initial commit
2017-09-17 14:45:57 +02:00
Shaman.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Shaman.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
Stats.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
stb_rect_pack.h
Initial commit
2017-09-17 14:45:57 +02:00
stb_textedit.h
Initial commit
2017-09-17 14:45:57 +02:00
stb_truetype.h
Initial commit
2017-09-17 14:45:57 +02:00
Tilemap.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
Tilemap.h
Too much stuff
2017-10-18 12:25:25 +02:00
Tileset.cpp
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
Tileset.h
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
vec2i.h
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
WanderNode.cpp
Too much stuff
2017-10-18 12:25:25 +02:00
WanderNode.h
Initial commit
2017-09-17 14:45:57 +02:00
wglew.h
Builds but opengl linking errors on windows
2017-09-17 15:59:32 +02:00
World.cpp
Now compiles with CLion+MinGW
2017-09-17 20:24:57 +02:00
World.h
Initial commit
2017-09-17 14:45:57 +02:00