2018-01-09 21:59:05 +01:00
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return {
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hero = { -- actor id
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name = "Hero", -- default name of the actor
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health = "6", -- starting & max health
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strength = "2", -- strength
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glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints
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2018-03-26 22:16:10 +02:00
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glyph_color = {0.1, 0.4, 0.9, 1.0}, -- color tint for the glyph
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2018-01-09 21:59:05 +01:00
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},
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goblin = {
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name = "Goblin",
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health = "4",
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strength = "1",
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glyph_id = 'g',
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2018-03-26 22:16:10 +02:00
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glyph_color = {0.1, 0.7, 0.2, 1.0},
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2018-01-09 21:59:05 +01:00
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},
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shaman = {
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name = "Shaman",
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health = "2",
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strength = "1",
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glyph_id = 'g',
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2018-03-26 22:16:10 +02:00
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glyph_color = {0.1, 0.7, 0.5, 1.0},
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2018-01-09 21:59:05 +01:00
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},
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}
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