dungeon/data/actors.lua

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Lua
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return {
hero = { -- actor id
name = "Hero", -- default name of the actor
health = "6", -- starting & max health
strength = "2", -- strength
glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints
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glyph_color = {0.1, 0.4, 0.9, 1.0}, -- color tint for the glyph
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},
goblin = {
name = "Goblin",
health = "4",
strength = "1",
glyph_id = 'g',
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glyph_color = {0.1, 0.7, 0.2, 1.0},
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},
shaman = {
name = "Shaman",
health = "2",
strength = "1",
glyph_id = 'g',
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glyph_color = {0.1, 0.7, 0.5, 1.0},
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},
}