bb40711f84
Too big of a commit again
...
* Add and started using a proper state machine class
* Uses a "StateResult" struct to handle state switches
* Add timers
* Move imgui to its own folder
* Add logger (not used yet)
2018-04-02 22:24:54 +02:00
8ffe61ba5f
I have returned!
2018-03-26 22:16:10 +02:00
05e8f3d0a3
Too much stuff once again
2018-01-09 21:59:05 +01:00
1cf3ec5fc0
Rename Tileset to SpriteAtlas
2017-12-31 21:51:57 +01:00
a12e3b53f2
Cleanup
2017-12-30 23:02:21 +01:00
1ace1cf300
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
a83a60de0c
Add Rng class, lots of progress on mapgen
2017-12-30 00:08:09 +01:00
71794eb68e
Fix some things
2017-12-27 22:53:48 +01:00
09730c4101
Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again
2017-12-27 21:54:11 +01:00