1505a13c99
Merge branch 'master' of github.com:tollyx/dungeon
2018-04-03 08:18:44 +02:00
bb40711f84
Too big of a commit again
...
* Add and started using a proper state machine class
* Uses a "StateResult" struct to handle state switches
* Add timers
* Move imgui to its own folder
* Add logger (not used yet)
2018-04-02 22:24:54 +02:00
6a6ea6dd64
Merge branch 'master' of github.com:tollyx/dungeon
2018-03-29 10:38:12 +02:00
d437c2c571
Merge branch 'master' of github.com:tollyx/dungeon
2018-03-26 22:25:50 +02:00
8ffe61ba5f
I have returned!
2018-03-26 22:16:10 +02:00
edb5cece7f
Use the shader class
2018-01-18 22:29:58 +01:00
e0d1bcad3a
Minor tweaks
2018-01-17 10:17:07 +01:00
68d85c5eae
fixes
2018-01-10 10:10:43 +01:00
d5f2a52731
Merge branch 'master' of github.com:tollyx/dungeon
2018-01-10 09:57:46 +01:00
6bbca15092
blargh
2018-01-10 09:53:40 +01:00
9557a88ed4
Update README.md
...
Updated todo list
2018-01-09 22:15:19 +01:00
2938a17831
Update README.md
...
Updated screenshot
2018-01-09 22:13:52 +01:00
007fbd6587
Merge pull request #1 from tollyx/mapgen
...
Mapgen
2018-01-09 22:09:53 +01:00
05e8f3d0a3
Too much stuff once again
2018-01-09 21:59:05 +01:00
d5861948d2
Update todo in readme
2018-01-01 19:18:01 +01:00
1cf3ec5fc0
Rename Tileset to SpriteAtlas
2017-12-31 21:51:57 +01:00
a12e3b53f2
Cleanup
2017-12-30 23:02:21 +01:00
2a1ccfe3a8
Add wip shader class
2017-12-30 20:16:00 +01:00
1ace1cf300
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
39ad8c3b34
Add background color uniform, remove current color state
2017-12-30 13:40:09 +01:00
6dab039298
Fixed maze cleanup, improved door placement
2017-12-30 13:39:11 +01:00
a83a60de0c
Add Rng class, lots of progress on mapgen
2017-12-30 00:08:09 +01:00
469dccfd48
Fix cmake things... Works on linux again.
2017-12-28 10:01:38 +01:00
71794eb68e
Fix some things
2017-12-27 22:53:48 +01:00
c7fad496c7
Update README.md
2017-12-27 21:57:36 +01:00
09730c4101
Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again
2017-12-27 21:54:11 +01:00
999ea5bd71
Cleanup
2017-12-27 17:50:44 +01:00
231833fb26
Remove some usage of raw pointers, fixes some segfaults
2017-12-27 14:35:45 +01:00
79ff797cfd
mapgen wip
2017-12-27 12:43:38 +01:00
70feced202
Fix building with sdl2main.lib on windows
2017-11-16 21:07:34 +01:00
6052c41376
Add git version/tag/commit to window title
2017-11-16 20:53:33 +01:00
1809dafb73
Fix healcounter
2017-11-16 20:18:13 +01:00
817da7bd60
Update readme and better config defaults
2017-10-18 14:37:32 +02:00
ff799185fb
Fixed build on linux
2017-10-18 14:05:14 +02:00
baa6fc0c8a
Update CMakeLists.txt
2017-10-18 12:39:20 +02:00
432ba7deb3
Update README.md
2017-10-18 12:31:35 +02:00
ec131d8bda
Too much stuff
...
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00
2acbef3893
Create README.md
2017-10-04 18:11:34 +02:00
d32d448f31
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
97189fc442
Add strength to actor debug ui
2017-09-24 22:29:54 +02:00
7ccb4422b8
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
a2e3b4efda
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
abc1c8fbce
Make the hero controllable
2017-09-23 18:55:41 +02:00
574391857d
Merge branch 'master' of github.com:tollyx/dungeon
2017-09-21 22:44:21 +02:00
d0b4c74690
Rename a bunch of functions
2017-09-21 22:44:05 +02:00
5b2024cd89
Delete .gitattributes
2017-09-21 22:19:05 +02:00
e15d225346
Remove fov debug printing
2017-09-21 22:17:42 +02:00
6122f1d31d
Moved fov to its own class, removed it from Actor
2017-09-21 22:17:06 +02:00
35a5a74c97
Centered the map to the window, view follows hero
2017-09-21 19:20:09 +02:00
2e299dbcfa
Big refactor, FSM for game state, input event callbacks
2017-09-21 18:57:12 +02:00