Commit graph

9 commits

Author SHA1 Message Date
Adrian Hedqvist bb40711f84 Too big of a commit again
* Add and started using a proper state machine class
  * Uses a "StateResult" struct to handle state switches
* Add timers
* Move imgui to its own folder
* Add logger (not used yet)
2018-04-02 22:24:54 +02:00
Adrian Hedqvist 8ffe61ba5f I have returned! 2018-03-26 22:16:10 +02:00
Adrian Hedqvist 1cf3ec5fc0 Rename Tileset to SpriteAtlas 2017-12-31 21:51:57 +01:00
Adrian Hedqvist 1ace1cf300 Refactorings, only update a single actor per turn, support multiple player-controlled actors 2017-12-30 20:15:39 +01:00
Adrian Hedqvist 79ff797cfd mapgen wip 2017-12-27 12:43:38 +01:00
Adrian Hedqvist a2e3b4efda Optimizations for AI and map rendering 2017-09-23 22:06:36 +02:00
Adrian Hedqvist abc1c8fbce Make the hero controllable 2017-09-23 18:55:41 +02:00
Adrian Hedqvist 6122f1d31d Moved fov to its own class, removed it from Actor 2017-09-21 22:17:06 +02:00
Adrian Hedqvist 2e299dbcfa Big refactor, FSM for game state, input event callbacks 2017-09-21 18:57:12 +02:00