Adrian Hedqvist
05e8f3d0a3
Too much stuff once again
2018-01-09 21:59:05 +01:00
Adrian Hedqvist
1cf3ec5fc0
Rename Tileset to SpriteAtlas
2017-12-31 21:51:57 +01:00
Adrian Hedqvist
1ace1cf300
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
Adrian Hedqvist
a83a60de0c
Add Rng class, lots of progress on mapgen
2017-12-30 00:08:09 +01:00
Adrian Hedqvist
231833fb26
Remove some usage of raw pointers, fixes some segfaults
2017-12-27 14:35:45 +01:00
Adrian Hedqvist
ec131d8bda
Too much stuff
...
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00
Adrian Hedqvist
d32d448f31
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
Adrian Hedqvist
a2e3b4efda
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
Adrian Hedqvist
d0b4c74690
Rename a bunch of functions
2017-09-21 22:44:05 +02:00
Adrian Hedqvist
6122f1d31d
Moved fov to its own class, removed it from Actor
2017-09-21 22:17:06 +02:00
Adrian Hedqvist
c4997823ed
Now compiles with CLion+MinGW
2017-09-17 20:24:57 +02:00
Adrian Hedqvist
60fe53ff06
Initial commit
2017-09-17 14:45:57 +02:00