16 lines
283 B
GLSL
16 lines
283 B
GLSL
#version 330 core
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uniform vec4 colortint;
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uniform sampler2D textureSampler;
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in vec2 UV;
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out vec4 color;
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void main() {
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vec4 col = texture(textureSampler, UV);
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if (col.rgb == vec3(1.0, 0.0, 1.0))
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discard;
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color = col * colortint;
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//color = colortint;
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}
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