a12e3b53f2
Cleanup
2017-12-30 23:02:21 +01:00
2a1ccfe3a8
Add wip shader class
2017-12-30 20:16:00 +01:00
1ace1cf300
Refactorings, only update a single actor per turn, support multiple player-controlled actors
2017-12-30 20:15:39 +01:00
39ad8c3b34
Add background color uniform, remove current color state
2017-12-30 13:40:09 +01:00
6dab039298
Fixed maze cleanup, improved door placement
2017-12-30 13:39:11 +01:00
a83a60de0c
Add Rng class, lots of progress on mapgen
2017-12-30 00:08:09 +01:00
469dccfd48
Fix cmake things... Works on linux again.
2017-12-28 10:01:38 +01:00
71794eb68e
Fix some things
2017-12-27 22:53:48 +01:00
c7fad496c7
Update README.md
2017-12-27 21:57:36 +01:00
09730c4101
Switched from GLEW to glbinding, vcpkg is fucking amazing, cmake works on windows again
2017-12-27 21:54:11 +01:00
999ea5bd71
Cleanup
2017-12-27 17:50:44 +01:00
231833fb26
Remove some usage of raw pointers, fixes some segfaults
2017-12-27 14:35:45 +01:00
79ff797cfd
mapgen wip
2017-12-27 12:43:38 +01:00
70feced202
Fix building with sdl2main.lib on windows
2017-11-16 21:07:34 +01:00
6052c41376
Add git version/tag/commit to window title
2017-11-16 20:53:33 +01:00
1809dafb73
Fix healcounter
2017-11-16 20:18:13 +01:00
817da7bd60
Update readme and better config defaults
2017-10-18 14:37:32 +02:00
ff799185fb
Fixed build on linux
2017-10-18 14:05:14 +02:00
baa6fc0c8a
Update CMakeLists.txt
2017-10-18 12:39:20 +02:00
432ba7deb3
Update README.md
2017-10-18 12:31:35 +02:00
ec131d8bda
Too much stuff
...
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00
2acbef3893
Create README.md
2017-10-04 18:11:34 +02:00
d32d448f31
Bunch of stuff, preparing for items
2017-09-26 15:49:11 +02:00
97189fc442
Add strength to actor debug ui
2017-09-24 22:29:54 +02:00
7ccb4422b8
Plenty of minor stuff
2017-09-24 00:15:28 +02:00
a2e3b4efda
Optimizations for AI and map rendering
2017-09-23 22:06:36 +02:00
abc1c8fbce
Make the hero controllable
2017-09-23 18:55:41 +02:00
574391857d
Merge branch 'master' of github.com:tollyx/dungeon
2017-09-21 22:44:21 +02:00
d0b4c74690
Rename a bunch of functions
2017-09-21 22:44:05 +02:00
5b2024cd89
Delete .gitattributes
2017-09-21 22:19:05 +02:00
e15d225346
Remove fov debug printing
2017-09-21 22:17:42 +02:00
6122f1d31d
Moved fov to its own class, removed it from Actor
2017-09-21 22:17:06 +02:00
35a5a74c97
Centered the map to the window, view follows hero
2017-09-21 19:20:09 +02:00
2e299dbcfa
Big refactor, FSM for game state, input event callbacks
2017-09-21 18:57:12 +02:00
328fd40a55
New bmp fixed it???
2017-09-18 18:18:04 +02:00
b6fb433457
Merge branch 'master' of github.com:tollyx/dungeon
2017-09-18 18:07:01 +02:00
2b11af11b3
Let's try reexporting that texture again
2017-09-18 18:06:33 +02:00
2a6c7c31e8
More debugging ;_;
2017-09-18 14:20:00 +02:00
a2e68da071
LOGGING!?
2017-09-18 10:39:23 +02:00
96c4d4bc04
Failure
2017-09-18 10:37:03 +02:00
53e564ecbe
Segfault fix test...
2017-09-17 22:31:48 +02:00
b9a26bfe5a
Fixed a bad log
2017-09-17 22:16:23 +02:00
4d7754ac77
More logging
2017-09-17 22:14:12 +02:00
cb7f0263d8
Bunch of logging
2017-09-17 22:09:14 +02:00
c43a4a01c0
Re-exported tileset
2017-09-17 21:15:06 +02:00
ec3be3c285
Print SDL error when texture load fails
2017-09-17 21:14:24 +02:00
c4997823ed
Now compiles with CLion+MinGW
2017-09-17 20:24:57 +02:00
6a31952257
Builds but opengl linking errors on windows
2017-09-17 15:59:32 +02:00
60fe53ff06
Initial commit
2017-09-17 14:45:57 +02:00